Use of technology for enhancing learning at Museums
It is a fact that museums are using advanced and new technologies as well as techniques of learning. On the other hand, schools are focusing on providing an out-of-date syllabus. Museums are a diverse set of institutes whose new identical purposes of learning and education, once intimate, but then separated, are being united by digital technologies as well as techniques. These types of technologies also include an extensive range, containing audio visual aid, models and presentations as well as the web. These technologies are not only useful in long term learning but disapprovingly, they allow actions that would else not be possible. It contains new methods to learning by diverse audiences and for diverse aims and objectives (Charitonos et al., 2012). Museums are considered to be the most excited suppliers of digital learning prospects.
According to Chen and Huang (2012), museums have a number of logical and applied deliberations when planning learning prospects, specifically to:
• involve in learning as productive conversation rather than as an inactive procedure of broadcast
• take on the part of advantaged contributor rather than that of professional
• wisely assess the importance of the formal school program
• enable lifelong learning by giving a free-choice learning setting that allows an excess of ways and prospects.
Museums play a significant part in easing long term learning, in terms of creative as well as traditional and rational action beyond any only vocational sides. There are wide number of attributes and characteristics that are common in lifelong learning as well as museums along with digital technologies (Martin and Ertzberger, 2013). It is enough to say that the emphasis on learning in museums needs an extensive clarification of the term and is not limited to the attainment of official curricular aims but includes the inspiration of an extensive variety of actions, aids, characters and skills (Kearney et al., 2012).
According to Agnes et al. (2010), concept of museology focuses on the social role of museums and on their interdisciplinary profile with the help of new methods of communication. The concept of museology is underscoring an open platform that deals with the active participation of the visitors to bring about more social changes. The old concept of museum was to remind the younger generation about scarifies made by their ancestors and to appreciate the history. Now this concept has been replaced with the appreciation of current achievements and discoveries. The social changes inside the mediatised society produced genuine alterations in the exhibition hall's constitution and a crucial move from an establishment with an instructive reason towards a foundation with a recreational reason fixated on the gathering of people and its needs. Moreover, the new era museums are providing bigger platform to its visitors with the aim to entertain them along with seeking knowledge (Ramesh, et al., 2009).
Nowadays, museums have to focus on its visitors, public and contemporary individual beside the collection of objects. The importance and value of technology for museum cannot be ignored in 21st century. Museum serves as a platform to make dialogues on different researches, interpret and create new experiences. Museums encourage free-choice learning environments that may define identities by accessing objects, information and knowledge. The visitors are able to experience their culture in the past and can also foresee in the future (James, 2007). These days, exhibition halls are included in a genuine discourse with their group of onlookers, construct preferably in light of translation than on total truths, sharing perspectives and welcoming people in general to spend progressive, endless encounters, to ponder, experience and learn. Still, the learning result of the historical centre visit is second after its amusing quality. Research has found that solid inspirations to visit exhibition halls are recreation and excitement, as individuals visit historical centres for new encounters, beneficial relaxation, learning and diversion in an energising and empowering environment (Alfaro et al., 2004).
Unstructured or semi-structured information spaces include online databases, museum collections and web which guide the users by navigating them through the museum experiences entirely. Advantage with technology based system provides in web navigation or benefits in the over place-based learning with a set of proper recorded history and structures searches. The technologies provide a great support in the learning process and educational programs but not alone. They are equipped with some strong structures around their set up (Sylaiou, et al., 2009).
Museums which turn into technology based setups enhance the visitors’ experiences and besides tha